
#ifndef EffectMaterial_h
#define EffectMaterial_h

#include "Effect.h"

namespace Riccsson
{
	namespace Xna
	{
		namespace Framework
		{
			namespace Graphics
			{
				class EffectMaterial
					: Effect
				{
					public: EffectMaterial (Effect* cloneSource)
								: Effect(cloneSource)
					{
					}
				};
			}
		}
	}
}

#endif
